Joining the Guerrilla Games in 2012 I have worked on the latest Killzone title, Shadow Fall. My main responsibility was the sound design of the automatas (robotic enemy types) such as Owl, ATAC, WAD, Turrets, Spidermines and various flying drones, and their respective abilities both for single and multiplayer levels. I have also done Menu/HUD sounds, destructible object sfx, impact sfx, various other environmental spot sounds, quite a lot of Maya work for zoning the level and spot sound placement, sound editing, dialog editing / integration, cutscene / sequence integration.